![]() ![]() An圜onv.com - for converting models from different formats into.ffmpeg - for converting movies into animated gifs.fbx-conv - for converting models into the native libGDX format.GitHub Desktop - a nice UI to push changes and saving myself from using the command line. ![]() GitHub - for source control of the project.‘The OpenGL® Programming Guide’ - unofficially known as the ‘Red Book’ - as the reading material.VisualVM - for keeping track of memory and performance issues.Eclipse - as the Integrated Development Environment.Here is an un-ordered list of the tools and things that I have needed to use and know, in order to get a 3d game off the ground. ![]() This was far too much, by choosing libGDX, I had a familiar IDE in eclipse, and a familiar language in Java, so I just had to learn more about OpenGL and 3d graphics. ![]()
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