![]() ![]() ![]() The licensor reserves all rights not expressly granted to You. ![]() The Products transacted through the Service are licensed, not sold, to You for use only under the terms of this license, unless a Product is accompanied by a separate license agreement, in which case the terms of that separate license agreement will govern, subject to Your prior acceptance of that separate license agreement. By creating an account on this system, or by proceeding to download, or purchase any of the products on this site, you thereby signify that you have agreed to all of the terms and conditions set forth below. THIS IS A LEGAL AGREEMENT ("License Agreement") between You and CC Marketplace. We prepare a lightRig base of our HDRI in Substance Painter.CC MARKETPLACE END USER LICENSE AGREEMENT In Maya, we connect all our textures from Substance Painter into the "AISurfaceShader" in Maya. Having obtained a very good base for our cyberSoldier head, we add more intricate details and then export the textures for use in Maya/Arnold. "Generator" is a powerful tool in Painter and we explore it a bit more with the maps we created.Ĭlass 8: Adding more details in Substance Painter Working with our cyberSoldier head, we work through the workflow in Painter. With our cyberSoldier head ready to go, we bake and export it for use in Substance Painter.Ĭlass 6: Substance Painter Basics, Part 2 Preparation of our cyberSoldier head in Maya and exploring how "Material Blend" and "MultiMaterial Blend" work.Ĭlass 5: Substance Painter Basics, Part 1 The basics of the Substance Designer interface and an overview of the concept of procedural texture in Designer.Ĭlass 2: Substance Designer Basics, Part 2Ĭontinuing exploration of the interface and nodes as well as digging into the "mindsight" of using Designer.Īdding displacement, normal maps and fractal noise to build-up complexity to obtain a more sophisticated texture.Įxporting an asset from Maya to Substance Designer is essential for CG artists. Class 1: Substance Designer Basics, Part 1 ![]()
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